Game Studies Study Buddies
Ranged Touch
This is a podcast where your friends Cameron Kunzelman and Michael Lutz read books about games and discuss them chapter-by-chapter. We're exploring the big world of game studies, and we want you to come along!
You can find Cameron on Twitter @ckunzelman, and you can find Michael @warrenisdead.
78 – Dibbell – My Tiny Life
We talk about Julian Dibbell’s My Tiny Life.
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77 – Flanagan and Jakobsson – Playing Oppression
We talk about Mary Flanagan and Mikael Jakobsson’s Playing Oppression.
You can read the book open access on The MIT Press website: https://direct.mit.edu/books/oa-monograph/5547/Playing-OppressionThe-Legacy-of-Conquest-and
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76 – Trammell – Repairing Play
We talk about Aaron Trammell’s Repairing Play. It is open access on The MIT Press’s website: https://direct.mit.edu/books/oa-monograph/5530/Repairing-PlayA-Black-Phenomenology
Note: Did one last final check — Riven did eventually release for the Sega Saturn.
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75 – Jameson – Postmodernism
We talk about Fredric Jameson’s “Postmodernism, or The Cultural Logic of Late Capitalism” which was originally published in New Left Review in 1984.
Note: Checked one more time — Riven did eventually release for the Sega Saturn.
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74 – Guerra – Slantwise Moves
We talk about Douglas Guerra’s Slantwise Moves: Games, Literature, and Social Invention in Nineteenth-Century America.
Note: Checked again — Riven did eventually release for the Sega Saturn.
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73 – Wardrip-Fruin – How Pac-Man Eats
We talk about Noah Wardrip-Fruin’s How Pac-Man Eats.
Note: Still confirming that Riven eventually released for the Sega Saturn.
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72 – Myst: Masterpiece Edition
We talk about Cyan’s Myst.
Note: Riven did eventually come out for the Sega Saturn.
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71 – Pinchbeck – Doom: Scarydarkfast
We talk about Dan Pinchbeck’s Doom: Scarydarkfast.
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70 – De Koven – The Well-Played Game
We talk about Bernard De Koven’s The Well-Played Game.
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69 – Hunter – Playing Real
We talk about Lindsay Brandon Hunter’s Playing Real: Mimesis, Media, and Mischief.
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68 – Švelch – Player vs Monster
We talk about Jaroslav Švelch’s Player vs Monster.
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67 – Kelly González – Ready Player Juan
We talk about Carlos Gabriel Kelly González’s Ready Player Juan.
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66 – Cote – Gaming Sexism
We talk about Amanda Cote’s Gaming Sexism.
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65 – Ito – Engineering Play
We talk about Mizuko Ito’s Engineering Play: A Cultural History of Children’s Software.
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64 – Nguyen – The Digital Is Kid Stuff
We talk about Josef Nguyen’s 2021 book The Digital Is Kid Stuff: Making Creative Laborers for a Precarious Economy.
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63 – Kinder – Playing With Power
We talk about Marsha Kinder’s 1991 classic Playing With Power.
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62 – Ryan – Narrative As Virtual Reality
We talk about Marie-Laure Ryan’s 2001 book Narrative As Virtual Reality.
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61 – Hon – You’ve Been Played
We talk about Adrian Hon’s You’ve Been Played: How Corporations, Governments, and Schools Use Games To Control Us All.
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60 – Nguyen – Games: Agency As Art
We talk about C. Thi Nguyen’s Games: Agency As Art
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59 – Bódi – Videogames and Agency
We talk about Bettina Bódi’s Videogames and Agency.
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58 – Indie Game: The Movie
We talk about 2012’s Indie Game: The Movie.
Ryerson piece referenced: https://web.archive.org/web/20120718043913/http://midnightresistance.co.uk/articles/indie-game-movie-review
Ryerson podcast referenced: https://podcasts.apple.com/us/podcast/10a-white-collar-mario-from-the-future/id1475437756?i=1000524299956
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The Last of Us Roundtable
We’re joined by TreaAndrea Russworm, Jesse Ramirez, and Gerry Canavan to talk about The Last of Us game and television show.
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56 – Sudnow – Pilgrim in the Microworld
We discuss David Sudnow’s 1983 classic Pilgrim in the Microworld.
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55 – Isbister – How Games Move Us
We discuss Katherine Isbister’s How Games Move Us: Emotion By Design.
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54 – Rubin – Well Met
We discuss Rachel Lee Rubin’s 2012 book Well Met: Renaissance Faires and the American Counterculture.
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54 – Gee – What Video Games Have to Teach Us About Learning and Literacy
We discuss James Paul Gee’s 2003 book What Video Games Have to Teach Us About Learning and Literacy.
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53 – Mukherjee – Video Games and Storytelling
We discuss Souvik Mukherjee’s 2015 book Video Games and Storytelling.
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52 – Woodcock – Marx at the Arcade
We discuss 2019’s Marx at the Arcade by Jamie Woodcock.
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51 – Suits – The Grasshopper
We discuss 1978’s The Grasshopper, a book on the philosophy of games.
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50 – Dovey and Kennedy – Game Cultures
We discuss 2006’s Game Cultures, an early and formative book of game studies by Dovey and Kennedy.
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Misery
We talk about King’s 1987 novel Misery.
Content warnings for this episode include: addiction, alcoholism, imprisonment, torture, mutilation, ableism, fatphobia, auto accidents and leg injury, misogyny, animal death, racism, head trauma.
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49 – Hall – Cultural Studies 1983
We discuss Stuart Hall’s Cultural Studies 1983, published in 2016.
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48 – Fine – Shared Fantasy
We discuss Gary Alan Fine’s foundational book Shared Fantasy: Role Playing Games as Social Worlds from 1983.
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47 – White – Tabletop RPG Design in Theory and Practice at the Forge
We discuss William J. White’s Tabletop RPG Design in Theory and Practice at the Forge, 2001-2012.
Austin Walker joins us in this episode.
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46 – Peterson – The Elusive Shift
We discuss Jon Peterson’s The Elusive Shift: How Role Playing Games Forged Their Identity.
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45 – Schleiner – The Player’s Power To Change the Game
We discuss Anne-Marie Schleiner’s The Player’s Power To Change the Game – Ludic Mutation.
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44 – Cassidy – Vicious Games
We discuss Rebecca Cassidy’s Vicious Games: Capitalism and Gambling.
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43 – Schüll – Addiction By Design
We discuss Natasha Dow Schüll’s Addiction By Design: Machine Gambling in Las Vegas.
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42 – Saler – As If
We discuss Michael Saler’s As If: Modern Enchantment and the Literary Prehistory of Virtual Reality.
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41 – Giddings – Gameworlds
We discuss Seth Giddings’ Gameworlds: Virtual Media and Children’s Everyday Play.
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40 – Ranciere – The Ignorant Schoolmaster
We discuss Jacques Ranciere’s The Ignorant Schoolmaster.
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39 – Crogan – Gameplay Mode
We talk about Patrick Crogan’s Gameplay Mode: War, Simulation, and Technoculture.
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38 – Taylor – Play Between Worlds
We talk about T.L. Taylor’s Play Between Worlds.
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37 – Buckles – Interactive Fiction
We talk about Mary Ann Buckles’ 1985 dissertation Interactive Fiction: The Computer Storygame “Adventure.”
You can read the dissertation by clicking this link.
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36 – Manovich – The Language of New Media
We talk about Lev Manovich’s The Language of New Media.
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35 – Patterson – Open World Empire
We talk about Christopher Patterson’s Open World Empire.
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34 – Milburn – Mondo Nano
We discuss Colin Milburn’s Mondo Nano.
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33 – Laurel – Computers As Theatre
We discuss the second edition of Brenda Laurel’s Computers as Theatre.
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32 – Fickle – The Race Card
We discuss Tara Fickle’s 2019 book The Race Card.
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31 – Nakamura – Cybertypes
We discuss Lisa Nakamura’s 2002 book Cybertypes.
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30 – Welsh – Mixed Realism
We discuss Timothy J. Welsh’s Mixed Realism.
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29 – Gray – Intersectional Tech
We discuss Kishonna Gray’s Intersectional Tech.
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28 – Wark – Gamer Theory
We discuss McKenzie Wark’s Gamer Theory.
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27 – Bailes – Ideology and the Virtual City
We discuss Jon Bailes’ Ideology and the Virtual City and learn a thing or two about psychoanalysis and Marxism.
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26 – Calleja – In-Game
We discuss Gordon Calleja’s In-Game and learn a little bit about immersion.
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25 – Murray – On Video Games
We discuss Soraya Murray’s On Video Games.
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24 – Laxton – Surrealism at Play
We discuss Susan Laxton’s Surrealism at Play.
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23 – Csikszentmihalyi – Flow
We discuss Mihaly Csikszentmihalyi’s Flow: The Psychology of Optimal Experience.
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22 – Chang – Playing Nature
We discuss Alenda Chang’s Playing Nature.
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21 – Pearce – Communities of Play
We discuss Celia Pearce’s Communities of Play.
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20 – The King of Kong
We watched The King of Kong to learn about the antics of Steve Wiebe and Billy Mitchell.
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19 – Kocurek – Coin-Operated Americans
We read Carly Kocurek’s excellent Coin-Operated Americans to learn about arcades and masculinity.
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18 – Jenkins – Game Design As Narrative Architecture
We delve deep into Henry Jenkins’ essay “Game Design as Narrative Architecture,” a classic in the game studies field.
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17 – Hans – The Play of the World
We delve deep into James S. Hans’ The Play of the World, a little-known text about the philosophy of play from 1981.
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16 – Aarseth – Cybertext
We check out Espen Aarseth’s classic Cybertext.
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15 – Paul – Wordplay
We discuss Chris Paul’s Wordplay.
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14 – James – Beyond A Boundary
We discuss C.L.R. James’s Beyond a Boundary.
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13 – Huizinga – Homo Ludens
We discuss Johan Huizinga’s Homo Ludens.
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12 – Anable – Playing With Feelings
We discuss Aubrey Anable’s Playing With Feelings.
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11 – Galloway – Gaming
We discuss Alexander Galloway’s Gaming.
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10 – Phillips – Shooting To Kill
We discuss some beach reads, and do a short episode on Amanda Phillips’ essay “Shooting to Kill: Headshots, Twitch, Reflexes, and the Mechropolitics of Video Games,” which was published in Games & Culture in 2018.
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9 – Dyer-Witheford and de Peuter – Games of Empire
We discuss Games of Empire by Nick Dyer-Witheford and Greig de Peuter, a book that discusses games, capitalism, and new forms of labor that constitute a little something called Empire. There might be some room for resistance as well.
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8 – Bloom – Gaming The Stage
We discuss Gina Bloom’s Gaming the Stage, a book about the relationship between games and theater in the early modern era.
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7 – End of 2018 Wrapup
This is the seventh episode of Game Studies Study Buddies, a podcast where your two co-hosts read through works of academic game studies and talk about it. If you’re interested in that, you might like this show!
We’ve been “holiday busy,” so this is an end-of-year wrapup show while we prepare for the next book!
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6 – Gaunt – The Games Black Girls Play
This is the sixth episode of Game Studies Study Buddies, a podcast where your two co-hosts read through works of academic game studies and talk about it. If you’re interested in that, you might like this show!
This episode is about Kyra D. Gaunt’s The Games Black Girls Play, a book about the ethnomusicology of music games in African American culture in the 20th and 21st century.
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5 – Caillois – Man, Play and Games
This is the fifth episode of Game Studies Study Buddies, a podcast where your two co-hosts read through works of academic game studies and talk about it. If you’re interested in that, you might like this show!
This episode is about Roger Caillois’s Man, Play and Games, a book that is critical in the history of game studies.
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4 – Ensslin – Literary Gaming
This is the fourth episode of Game Studies Study Buddies, a podcast where your two co-hosts read through works of academic game studies and talk about it. If you’re interested in that, you might like this show!
This episode is about Astrid Ensslin’s 2014 Literary Gaming, a book that argues for the existence of the literary-ludic spectrum and the mappability of games between those two poles. Do we agree? Listen and find out!
Here is a link to a post with some information about some of the referen
3 – Murray – Hamlet On The Holodeck
This is the third episode of Game Studies Study Buddies, a podcast where your two co-hosts read through works of academic game studies and talk about it. If you’re interested in that, you might like this show!
This episode is about Janet Murray’s Hamlet On The Holodeck, a classic book in the game studies canon. It argues that procedural media fundamentally changes the stakes of how narrative functions. It was originally published in 1997, and so the question remains: what does it offer us now? W
2 – Chess – Ready Player Two
This is the second episode of Game Studies Study Buddies, a podcast where your two co-hosts read through works of academic game studies and talk about it. If you’re interested in that, you might like this show!
This episode is about Shira Chess’s Ready Player Two, a book that argues for the concept of the “designed identity” of the target audience of casual games. We have a great time talking about the book, designed identity as a method, and actor-network theory. The book has some great insight
1 – Juul – Half Real
This is the first episode of Game Studies Study Buddies, a podcast where your two co-hosts read through works of academic game studies and talk about it. If you’re interested in that, you might like this show!
This episode is about Jesper Juul’s 2005 book Half Real, a formative book for the study of games. We talk about the whole book!
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