This month co-hosts Toben Racicot and Sid Heeg interview incoming GI Postdoctoral Fellow Dr. Geneva Smith about her research into NPC emotional believability in games. Links: G-ScalE Lab at McMaster University. https://gscale.cas.mcmaster.ca/ "Start Your EM(otion En)gine: Towards Computational Models of Emo-tion for Improving the Believability of Video Game Non-Player Characters" - http://hdl.handle.net/11375/28699 "GLaDOS: Integrating Emotion-Based Behaviours into Non-Player Characters in Computer Role-Playing Games" - http://hdl.handle.net/11375/21369
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The Games Institute (GI) Podcast is currently on indefinite hiatus due to a lack of funding and resources to support the platform.
The GI Podcast began as a way of delivering conversations about current research in games and immersive technologies by spotlighting emerging and established scholars. Hosted by GI graduate students and supported by GI administrative staff, the podcast offered a more personal look into the lives of researchers and chronicled their inspiration for pursuing research in games and immersive technologies. The podcast also covered a broad range of topics, including but not limited to: media studies, human-computer interaction, artificial...