A tabletop RPG discussion and actual play podcast. D&D, OSR, etc.
Eight Dudes Looting Offbrand Hogwarts - Brewkessel Actual Play
We actually play Brewkessel, by Kettlesberg Games (Tom Holmgren). It's (currently) two levels of a Hogwarts-themed megadungeon. (We also had a million players for this session, and people had to share mics; so do forgive us for any gnarly audio.)
Show notes page showing player map for this session and a qute quasit: https://ggnorecast.com/237.
We Recommend Brewkessel
We recommend Brewkessel, by Kettlesberg Games (Tom Holmgren). It’s (currently) two levels of a Hogwarts-themed megadungeon. Show notes: https://ggnorecast.com/236.
TPK in Slow Motion - Final Cloister of the Frog-God Actual Play
The players struggle for life in the finale Cloister of the Frog-God. (They all die. Harpies kill them in a cave.) Show notes: https://ggnorecast.com/235.
Rats and a Glowing Rock - Cloister of the Frog-God Actual Play
We continue playing Cloister of the Frog-God. Show notes: https://ggnorecast.com/234.
Cloister of the Frog-God Actual Play: SWAMP
We start playing Cloister of the Frog-God, shipped all the way from Hungary. Show notes: https://ggnorecast.com/233.
- Buy the Cloister of the Frog-God module:
- Directly: https://emdt.bigcartel.com/product/cloister-of-the-frog-god
- DTRPG: https://preview.drivethrurpg.com/en/product/476849/cloister-of-the-frog-god?affiliate_id=433586
- Bryce's review of the module: https://tenfootpole.org/ironspike/?p=9043
- Shadowdark RPG Rules: https://www.thearcanelibrary.com/pages/shadowdark
Shadowdark Quickstart Review
We review (positively) the rules and module in the Shadowdark Quickstart, written by Kelsey Dionne and published by the Arcane Library. Show notes: https://ggnorecast.com/232. Our actual play of the quickstart module is here: https://ggnorecast.com/231.
Shadowdark Quickstart Actual Play
We play the module in the Shadowdark Quickstart, written by Kelsey Dionne and published by the Arcane Library. Show notes with links to music, materials, and gametable pics: https://ggnorecast.com/231.
Breaking Geas
The gang fights a dragon in hopes of finally breaking their deadly geas. Tabletop photo and dungeon map journey on the show notes: https://ggnorecast.com/230.
Guess the Edition D&D Gameshow
Welcome to GUESS THE EDITION, our D&D game show in which the players COMPETE For the GREATEST PRIZES known to MANKIND (HeroForge gift cards) in a CONTEST of KNOWLEDGE, LUCK, and FORTITUDE. The host reads a quote, and the players have to guess which edition it comes from. Show notes: https://ggnorecast.com/229.
Dragon-hunting in Mineral Springs, Alabamia
The party hopes to resolve a misunderstanding with Count Clanton's usurper brother. To gain his trust (and some cash), they head down to the lair of a recently arrived dragon. Show notes: https://ggnorecast.com/228.
Alabamia Interlude - Peach Park Putsch
Seeking to fulfill their deadly geas, the party floats on over to Clanton, Alabamia. But the peaches are withered; there's a civil war brewing; and an aristocrat wants them to slay a dragon. Show notes: https://ggnorecast.com/227.
Temple of 1000 Swords - Part 2
We continue Temple of 1000 Swords, an adventure by Brad Kerr. Read Bryce Lynch's review of it here: https://tenfootpole.org/ironspike/?p=7505. Show notes with tabletop photos and links to all the module author's stuff: https://ggnorecast.com/226.
Temple of 1000 Swords - Part 1
We start Temple of 1000 Swords, an adventure by Brad Kerr. Read Bryce Lynch's review of it here: https://tenfootpole.org/ironspike/?p=7505. Show notes with tabletop photos and links to all the module author's stuff: https://ggnorecast.com/225.
Wyvern Songs - Fabien's Atelier - Complete Playthrough
We start and finish Fabien's Atelier, one of the adventures in the module Wyvern Songs, by Brad Kerr. Read Bryce Lynch's review of it here: https://tenfootpole.org/ironspike/?p=8281. Show notes with tabletop photos and links to all the module author's stuff: https://ggnorecast.com/224.
ggnore:view of Tears of the Kingdom and Honor Among Thieves
We ggnore:view The Legend of Zelda: Tears of the Kingdom and talk about the lessons it teaches for TTRPGs. Then we review the new DnD movie, Honor Among Thieves. Show notes: https://ggnorecast.com/223.
I Turn Into a Bee - Hideous Daylight Part 4 Final
We finish up the module "Hideous Daylight" by Brad Kerr. Read Bryce Lynch's review of it here: https://tenfootpole.org/ironspike/?p=7079. Show notes with tabletop photos and links to all the module author's stuff: https://ggnorecast.com/222.
3 Inch Leg Hair - Hideous Daylight Part 3
We clear a minidungeon in the module "Hideous Daylight" by Brad Kerr. Read Bryce Lynch's review of it here: https://tenfootpole.org/ironspike/?p=7079. Show notes with tabletop photos and links to all the module author's stuff: https://ggnorecast.com/221.
Hideous Daylight Part 2
We continue the module "Hideous Daylight" by Brad Kerr. Read Bryce Lynch's review of it here: https://tenfootpole.org/ironspike/?p=7079. Show notes with links to all the module author's stuff: https://ggnorecast.com/220.
Hideous Daylight Part 1
We start the module "Hideous Daylight" by Brad Kerr. Read Bryce Lynch's review of it here: https://tenfootpole.org/ironspike/?p=7079. Show notes with links to all the module author's stuff: https://ggnorecast.com/219.
- Hideous Daylight (aff): https://www.drivethrurpg.com/product/333639/Hideous-Daylight?affiliate_id=433586
- Demon Driven to the Maw (aff): https://www.drivethrurpg.com/product/372360/Demon-Driven-to-the-Maw?affiliate_id=433586
- Brad Kerr's podcast Between Two Cairns: https://www.
Using AI to Run DnD
We start a module created entirely by AI, with AI-generated PC backstories, in an AI-generated setting, with AI-generated NPC interactions—and tell you how to do it yourself. Show notes with images and links to AI tools: https://ggnorecast.com/218.
ADND 1e Review
We talk about our experience playing and running first edition Advanced Dungeons and Dragons. Show notes: https://ggnorecast.com/217.
Dear Gary, my player don't roleplay
We're DOING IT LIVE!!! RPG advice with questions fielded in real time. Show notes: https://ggnorecast.com/216.
How to get 55 XP in ADND 1e
ADND n00bz try to play the game. We fight skeletons and find secret doors. Show notes: https://ggnorecast.com/215.
If you knew you had 10 minutes to live
Yellow mold! Throwing axes at spiders! Verbal mapping! Failing to open doors! Looking things up! Audible frustration! Our first foray into ADND 1e dungeon delving truly has it all. Show notes: https://ggnorecast.com/214.
Gearing Up for ADND 1e
An archaeology of play for First Edition Advanced Dungeons and Dragons! Gary says to start play by entering a village, finding a tavern, and buying gear. So that's what we do. This is not a "best practice," but it is the THE RULES. Join us as the PCs learn about the area and get ready to head out to adventure. Show notes: https://ggnorecast.com/213.
Dear Gary, I have encountered human beings
Answering questions from Reddit and our patrons: What to do about a bad priest? My players don't like old school??? Best modules? Houserules to foster dramatic play? Best encumbrance rules? Show notes: https://ggnorecast.com/212.
Demon Driven to the Maw - Cairn RPG
A spooky Halloween one shot of the excellent module Demon Driven to the Maw, using the Cairn RPG rules. Show notes: https://ggnorecast.com/211.
Finale of Neoclassical Geek Revival 2e Preview
We finish up our preview of Neoclassical Geek Revival 2e, using the module A Thousand Dead Babies, both by Zzarchov Kowolski. Kickstarter for the 2e rules: https://www.kickstarter.com/projects/1594988817/neoclassical-geek-revival-acidic-edition. Show notes: https://ggnorecast.com/210.
Infinite Loop of Babies - Neoclassical Geek Revival 2e Preview Part 2
We continue the 1K Dead Babies module using the 2e preview of Zzarchov's Neoclassical Geek Revival system. (Apologies for the weird background noise—will fix that for next time.) Show notes: ggnorecast.com/209.
Neoclassical Geek Revival 2e Preview
We have a preview copy of the 2nd edition of Zzarchov Kowolski's Neoclassical Geek Revival, and we run it with his classic module A Thousand Dead Babies. We have a preview copy of the upcoming 2nd edition of Zzarchov Kowolski's (patreon: https://www.patreon.com/zzarchov, drivethrurpg: https://www.drivethrurpg.com/browse/pub/4140/Zzarchov-Kowolski) Neoclassical Geek Revival, and we run it with his classic module A Thousand Dead Babies (aff link: https://www.drivethrurpg.com/product/110659/A-Thous
Thulian Echoes Finale & Review
We finish up Thulian Echoes and give our thoughts. Show notes: https://ggnorecast.com/207.
Dear Gary, Can a Vampire Die of Old Age?
GG NO RE answers your RPG questions again, from the technical to the social. Show notes: https://ggnorecast.com/206.
Thulian Echoes Part 1
We start up Thulian Echoes by Zzarchov Kowolski, an innovative and clever module that's easy to slot into most campaigns. Show notes: https://ggnorecast.com/205.
Galaxy Far Away - Ultralite Star Wars
Asa runs a Star Wars game using the Galaxy Far Away ultralite rules from d66 Kobolds. Show notes: https://ggnorecast.com/204.
Cyberpunk Red Jumpstart
Welcome to the dark future. We're playing the quickstart (excuse me, jumpstart) rules for Cyberpunk Red, the newest edition of the Cyberpunk roleplaying game. Keanu Reeves may or may not have guest starred! Show notes: https://ggnorecast.com/203.
Dragonlance Finale in Which We Fight a Dragon
DRAGONS OF DESPAIR comes to its desperate end with a sequence-breaking dragon fight. Show notes: https://ggnorecast.com/202.
A Game of Flavor Text - Dragonlance 2
The fellers trek overland to find a white stag and an ancient city. We set a record for the most flavor text read in a single session. Show notes: https://ggnorecast.com/201.
The First Time Dragonlance Has Been Played This Millennium
We play Dragonlance, Dragons of Despair, to be specific. No one has ever played this since 1983, and that is an empirical fact. Show notes: ggnorecast.com/200.
Review and Tour - B3 Palace of the Silver Princess
We walk through the highlights of the rest of the module and talk about its pros and cons. Show notes: https://ggnorecast.com/199.
Finding Secret Doors Simulator 2020 - B3 Palace of the Silver Princess Continued
We continue playing B3: Palace of the Silver Princess. Show notes: https://ggnorecast.com/198.
B3: Palace of the Silver Princess: Orc Fighting Simulator
We start our playthrough of the classic module B3: Palace of the Silver Princess. We follow procedures exactly, become the bane of the elderly, fight tons of orcs, and get lost due to verbal mapping. Show notes: https://ggnorecast.com/197.
Return of the Kings
Yeah, I'm thinking we're back. Listener question, Dear Gary, and amusing digressions. Show notes: https://ggnorecast.com/196.
Reviewing Xanathar's Downtime Rules
We discuss our experience with the downtime rules in Xanathar's Guide to Everything. Topics: fictionally involved vs summarized, small addition to campaign vs focus of campaign, using the rules to improvise a campaign, mechanical details of the activities. Show notes: https://ggnorecast.com/195.
Talespire Beta - Virtual Tabletop Review
We discuss and show off Talespire, a virtual tabletop in closed beta right now on Steam.
Show notes: ggnorecast.com/194.
Spider vs Zombies - Dungeon Academy Actual Play
Our first actual play screencast. Our dungeon academy students have a school phase, follow some personal quests, see what it's like to be in dungeon-school, observe portents, and then head back into the dungeon for some wilderness crawling and find a secret entrance to a new dungeon level.
Show notes: https://ggnorecast.com/193.
~~~Make a Search Check~~~
patreon: https://patreon.com/ggnore
youtube: https://www.youtube.com/channel/UCFNIRjq48x60-bTW-bY0dQA
soundcloud: https://soundcloud.com/ggnore
Art in RPGs
The gamers discuss the function of art in RPGs and enact coronavirus discourse. Show notes: https://ggnorecast.com/192.
Game in the Time of Corona
An update about how gg no re is going quarantine mode. We're still playing, and we should have another group podcast soon. This virus has also opened the door to remote play to us. Daniel talks about how he's running a megadungeon on roll20. Show notes page with examples and roll20 settings: https://ggnorecast.com/191.
Ponysized Ear Clam - Dungeon Academy Play Report
Tim and Daniel recap the events of the first proper foray into the dungeon beneath the academy. Show notes: https://ggnorecast.com/190.
Music is "Monarchy" by Mosh: https://iammosh.bandcamp.com/track/monarchy
Fourleaf Loko - DA AP
We actually enter the dungeon. Show notes: https://ggnorecast.com/189.
Horsesized Cockroach - Dungeon Academy Actual Report
We recount the events of last session and promise to be good boys and actually record the next actual play. Show notes: https://ggnorecast.com/188.
Music is "Monarchy" by Mosh: https://iammosh.bandcamp.com/album/monarchy
AFTER DARK - Dungeon Academy Killer Arc
We talk about our most recent session of EPIC GAMING, in which the first Dungeon Academy "plot arc" wrapped up: what happened, DM techniques employed, some behind the scenes info.
Show notes: https://ggnorecast.com/187.
Dungeon Academy 13
An old face returns and a new one appears as the students attempt to rescue a burning dryad and delve into a lair beneath her tree.
Show notes: https://ggnorecast.com/186.
Music is "Monarchy" by Mosh: https://iammosh.bandcamp.com/track/monarchy
Dear Gary, Metagaming?
What is metagaming? Bad or good? How should metagaming affect situation design? Plus discussions on domineering players, GM-player system mismatch, and rules nazis.
Show notes: https://ggnorecast.com/185.
Dungeon Academy 12
The party continues to explore the Shady Grove, searching for the entrance of the dungeon proper, but things go a bit sideways.
Show notes with character portraits and maps: ggnorecast.com/184.
Intro music "Monarchy" by Mosh
Dungeon Academy 11
This week in Dungeon Academy, new best friends, striking out at romance with a foodie, passing and failing tests, and some reverse-ambushing in the Shady Grove. Music, maps, and PC pics in the show notes: https://ggnorecast.com/183.
Music is "Monarchy" by Mosh: https://iammosh.bandcamp.com/track/monarchy
Red Dead & Dragons
Tim and Daniel analyze what the acclaimed Western sandbox videogame Red Dead Redemption 2 took from D&D and what your campaign can take from it. We also discuss Bryce Lynch's review of the game.
Show notes: https://ggnorecast.com/182.
WE STAN (Issue 1)
This is the new superhero RPG hotness. Listen as four heroes unite to fight GARBAGEMAN, Neo-Birmingham's newest villain.
Rules and show notes: https://ggnorecast.com/181.
WE STAN is a snappy game that produces an actual storyboarded comic book each time you play (no drawing talent necessary). It uses panoptical GM rulings to adjudicate superheroic action rather than using extensive rules and keywords. Its GM-facing procedures create dramatic arcs while still preserving player freedom and e
The Final Girl
We play Bret Gillan's one-shot horror RPG, The Final Girl. Show notes: https://ggnorecast.com/180.
Dear Gary, I'm Trapped in a Box
Our RPG advice column reprises with more questions from the internet and our patrons. Show notes: https://ggnorecast.com/179.
Town & Dungeon
(Check the show notes for a pdf you can use to follow along with this episode.) Daniel explains a procedure for generating a town and dungeon together as a unit and talks about why it's good to do that. Includes a lair generator. Show notes: https://ggnorecast.com/178.
Ryuutama Actual Play
We play the intro scenario for heartwarming indie RPG from Japan, Ryuutama. Learn about how it handles overland travel, and see how you might use these procedures in other games. Show notes: ggnorecast.com/177.
Ryuutama Character Generation
We generate characters for the heartwarming Japanese RPG Ryuutama. If you listen, you will know how to make them. Show notes: ggnorecast.com/176.
175 - Essentials Kit Review
We review the D&D 5e Essentials Kit. Disregard the positive reviews you've seen. It is not good. Show notes: https://ggnorecast.com/175.
174 - re:play Electric Bastionland
Jim runs a homebrew adventure set within ELECTRIC BASTIONLAND, the new hotness from Chris McDowall and other luminaries. Show notes: https://ggnorecast.com/174.
173 - re:play Essentials Kit 4
The 5e Essentials Kit playthrough hits a VERY STRONG inflection point. Show notes: https://ggnorecast.com/173.
172 - Dear Gary, Am I the Witchy One?
Our RPG advice column reprises with more questions from the internet and our patrons. Show notes: https://ggnorecast.com/172.
171 - re:play Essentials Kit 3
D&D 5e Essentials Kit continued. Show notes: https://ggnorecast.com/171.
170 - Dear Gary 1
We start our very serious and important rpg advice column. Write in with questions of your own for next time.
Show notes: https://ggnorecast.com/170.
"Werq" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
169 - re:play Essentials Kit 2
The Essentials Kit for D&D 5e continues. Show notes: https://ggnorecast.com/169.
168 - Insanity Elevation Contour Mapping
Daniel shows how to add elevation contour lines to a hex map, how to calculate sight lines in terms of hexes, how to navigate overland by means of such, and muses on why in the world one might desire to do so. Show notes: https://ggnorecast.com/168.
167 - re:play Essentials Kit 1
We start our actual play of the new 5e Essentials Kit. Show notes: https://ggnorecast.com/167.
166 - Essentials Kit Hype
We talk about the upcoming Essentials Kit for D&D 5, the actual play of which will be our next episode. We also touch on how we created characters, both mechanically and dramatically, and discussed more broadly the issue of suiting PCs to settings, especially when you don't know what kind of themes will be present in the setting or module.
Show notes: https://ggnorecast.com/166.
165 - Inferno2
Daniel got it into his head to run a Dante's Inferno tactical D&D war/storygame. Unfortunately, Roll20 doesn't let you export entire campaigns; so we're dumping all the assets out there for you to use if you want—or at least for you to get an idea of the kind of assets that would be involved were you to want to do something similar. Be sure to check the show notes page for all the goodies.
Show notes: https://ggnorecast.com/165.
164 - re:play Dungeon Academy 10
The party continues into a labyrinth of the kobold lair, has to navigate using verbal description only, and gets into a dicey fight. Later that night, back in the real world, Saggitarius witnesses something that will have serious implications in the future.
Show notes: https://ggnorecast.com/164.
163 - D&D 5e Races Tier List
We rate the 5e races. Make sure to check our youtube for an actual video of the process. Show notes: https://ggnorecast.com/163.
162 - re:play Kirland 1
Actual play proper of our experimental 5e intro campaign, Kirland. Refer to the previous episode for background on how it was created, and see the show notes for all the material Daniel had generated to run the first session of it.
In this episode, the characters explore around the barrow-downs, find hidden treasure, learn a bit about the town, grab some rumors, and head out to the marshes to collect a bounty on a bandit king's head.
Show notes: ggnorecast.com/162.
161 - How to Quickly Prep a DnD Campaign
Bit of a weird ep this time. Daniel had less than a week's notice to run a game for some youngsters, half of whom hadn't really played an RPG before. Daniel decided to make this a challenge run: create a new campaign and new vanilla D&D 5e setting from scratch in just a few nights. The materials and tools he used to do that are all in the show notes: ggnorecast.com/161.
160 - re:play Clerics in the Vineyard 1
Daniel finally gets to run Dogs in the Vineyard, adapted to a familiar D&D setting. It's teenage pseudomormon gunslingers, but with St. Cuthbert instead of Mormonism. Tim and John have rolled up 5e clerics, and Daniel explains the few changes necessary to make D. Vincent Baker's game of hard ethical judgments with potentially explosive consequences work when adapted to **the world's most popular roleplaying game**. In this episode, we get through both initiation conflicts; when we pick
159 - How to Improvise Traps and Be Productive
Daniel gives a preview of a patron-only 4-in-1 page dungeon that we'll be releasing soon, describing its method for making traps beforehand or at runtime.
And, speaking of traps, there's DM perfectionism. You want everything in your setting to be up to your standards; so you end up producing less than you need. This induces a nasty cycle. Daniel says how he's broken it with the help of old school fundamentalism.
Show notes: ggnorecast.com/159.
158 - Is D&D Cool Now?
Well, what is it? Are you cool yet? Show notes: https://ggnorecast.com/158.
157 - Sekiro: Shadows Die Twice
We discuss FROM SOFTWARE's new ninja action game, Sekiro: Shadows Die Twice. We compare it to the previous Soulsborne games, rank it among our favorites, and muse about tabletop applications of its systems. Mild spoilers.
Show notes: https://ggnorecast.com/157.
Intro music is "Sekiro (The One-Armed Wolf)" by Yuka Kitamura
156 - Mothership - Finale of Dead Planet
We finish our run of our first proper sci-fi game, Mothership. Spoilers for the official module Dead Planet follow. Listen as it is revealed that Daniel still doesn't know how space works and knows one and only one metric system equivalence. Does the party escape the dead planet or spectacularly TPK? Do we get the rules half right? Just click, nay, SMASH that play button and find out, dear listener.
Show notes: https://ggnorecast.com/156.
155 - ggnore:update and Bonus Interview
Daniel gives an update on the podcast and tells you what to expect in future episodes. We'd like to hear your feedback on this one; so ping us in the comments or @ggnorecast on twitter. At the end, Daniel interviews his wife, who hates playing RPGs, and they talk about why people might feel that way and measures you can take to ease folks into the hobby.
Show notes: https://ggnorecast.com/155.
Canon in D Major Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution
154 - Mothership - Dead Planet
We play our first proper sci-fi game, Mothership. Spoilers for the official module Dead Planet follow. Hear Daniel try to figure out how space works! Thrill to tactical decompression! Feel the kachunk of mag boot engagement!
Show notes: https://ggnorecast.com/154.
- Link to the publisher's website: http://www.tuesdayknightgames.com/mothership
- Affiliate link to the module: https://www.drivethrurpg.com/product/249108/Mothership-Dead-Planet?affiliate_id=433586
- Affiliate link to the syst
153 - Favorite Vidyagamez
We (in the last underwater recording) discuss, gush, and throw shade on each other's fav videogames. Show notes: https://ggnorecast.com/153.
152 - Roll Tide or Naw 2
The gg no re bois are back with the classic lightning-round opinion panel. This time: live service games, wines of various kinds, dungeons, dragons, classic D&D monsters, and more.
Show notes: https://ggnorecast.com/152.
151 - re:play Pokemon 5e
We try out the 5e conversion of Pokemon that the great benefactor of mankind @JOEtheDM has created. Our PCs get their Pokemon trainer licenses and encounter Team NORMIE in the rain-slick streets of Neo Pallet Town.
Show notes: https://ggnorecast.com/151.
Intro song by Goblins from Mars: https://www.youtube.com/watch?v=POl5UDpQvhQ
150 - AFTER DARK - The Pareto Principle But Dungeons and Dragons
We put out an episode of AFTER DARK for the general audience. Usually you have to be a patron to get in on this. But, enjoy, normie listeners. We give/take session feedback, complain about each other, and talk about game design, scene controvery, and social media hell. Also, anime, TV, movie, and videogame recommendations. Show notes: https://ggnorecast.com/150.
149 - re:play Dungeon Academy 9
Beard ASMR & Blood Pools. Got projector armbands. Got Patroclus to come with. Explored side paths then found a cave complex beneath the hill off the path. Found a smoky spirit of a student named Antolius. Then entered a labyrinth where they fought kobolds and giant albino lizards. Saggitarius broke through the kobold barricades, cut one down, then was rekt. Left off in dungeon. Show notes: https://ggnorecast.com/149.
148 - Blood Pools
We had an off week this time; so, instead of a typical episode, here's a crosspost from Daniel's podcast, Detect Magic, in which he talks about a system he's going to be using in the upcoming Dungeon Academy actual play episodes.
Blood Pools is a system for modeling how characters get better at fighting particular monsters (and in general) that's separate from the XP system.
Blog post with more info about the Blood Pool rules: https://detectmagic.wordpress.com/2019/01/17/blood-pools/
147 - re:play Dungeon Academy 8
Suspicion over the murder of Secundus spreads among the faculty. Luna's romance gets complicated. Luna and Tacitus study wand creation. And the rest of the party sneak into the sewers beneath the dorm and find some unexpected things.
Show notes: https://ggnorecast.com/147.
146 - re:play Dungeon Academy 7
New audio gear! The students visit Pluto in the hospital, busy themselves with normal school stuff, and romance blossoms for Luna.
Show notes: https://ggnorecast.com/146.
145 - re:play Dungeon Academy 6
Fighting the bandits — Saggitarius grapples the bandit leader Arbor — Luna finds out her wand shoots 2d6 fire (17 charges left) — our first PC death — 316 gold, 79 XP each.
Show notes: https://ggnorecast.com/145.
144 - re:play Dungeon Academy 5
Espying a spider-man — resurrecting a skeletal smith — speaking with the spider-man — a dead alchemist holds a magic wand and magic hat and magic robes (+1 hp, help you hide against the night sky) — held up by bandits — the mechanical benefits of romance. Show notes: https://ggnorecast.com/144.
143 - re:play Dungeon Academy 4
Pluto hits the books, looking for info on the sewer system, and meets Nero, the winner of the joust — prequel jokes — a magic-gril looking for her lost seeing eye dog — entering the dungeon proper for the first time — a weeping humanoid spider.
Check show notes for reference images from the game, portraits of the characters, and shots of the character sheets and action sheet: ggnorecast.com/143.
142 - The Death of Google Plus
We talk about where the OSR and DIY scene should migrate after Google Plus fails to save vs death. Show notes: https://ggnorecast.com/142.
141 - re:play Dungeon Academy 3
More Dungeon Academy actual play. They chill at the joust and then sleep. The next day, we see what a cantrip classroom looks like, and someone gets a rival. The mystery of the moaning grate deepens. Show notes: https://ggnorecast.com/141.
140 - re:play Dungeon Academy 2
The Dungeon Academy students attend their first church service, a memorial to the student who was recently murdered under mysterious circumstances. Then they hit the books to try to solve a mystery and enter the first joust of the year, courtesy of the 1971 Chainmail rules. Show notes: https://ggnorecast.com/140.
Werq Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
139 - re:play Dungeon Academy 1
This starts our play of Dungeon Academy, Daniel's homebrew campaign framework in which you play students in dungeon-school, D&D Hogwarts with the serial numbers filed off. In this episode, we see what a Sunday morning at the academy looks like. The players are new to this as well; so you'll be learning the game as they do. There's live game design, and you can see the process by which some of the mechanics are refined in play. Show notes: https://ggnorecast.com/139.
138 - R A T T L E D (part 4)
We conclude our play of R A T T L E D, a campaign framework Daniel is making for playing reverse D&D with skeletons. No Prep, All Calcium.
In this episode, bring the SKELETON WAR to the first location, expand the dungeon, and give concluding thoughts on the framework. (And, shhhh, maybe talk a bit about game design post-outro.)
Show notes: https://ggnorecast.com/138.
137 - R A T T L E D (part 3)
We continue our play of R A T T L E D, a campaign framework Daniel is making for playing reverse D&D with skeletons. No Prep, All Calcium. Check show notes for the rules: https://ggnorecast.com/137.
136 - R A T T L E D (part 2)
We continue our play of R A T T L E D, a campaign framework Daniel is making for playing reverse D&D with skeletons. No Prep, All Calcium. Will be releasing the rules for how to play this yourself as Halloween approaches. In this episode, we start the downtime phase, complete an encounter, and ARISE, KILL, & EAT. Show notes: https://ggnorecast.com/136.
135 - R A T T L E D (part 1)
We start our play of R A T T L E D, a campaign framework Daniel is making for playing reverse D&D with skeletons. No Prep, All Calcium. Will be releasing the rules for how to play this yourself as Halloween approaches. Show notes: https://ggnorecast.com/135.
134 - Roll Tide or Naw?
It's the fabled Roll Tide or Naw? episode! We have a topic and then give what we think about it. See show notes for topic list: https://ggnorecast.com/134.
133 - Interview with a Level 1 Player
In our first ever gg no re interview, we talk to Montrail, a player new to tabletop RPGs whom we randomly met at Dragon Con. We learn about how he came to find out about D&D and RPGs in general, what his experience of organized play was like, and muse about what this might mean for the hobby more broadly. Show notes: https://ggnorecast.com/133.
132 – Dragon Con 2018
We talk about our experience at Dragon Con 2018: the good, the bad, the ugly, and the sublime.
131 - re:view Pathfinder 2 Playtest
We review the Pathfinder 2 playtest. Show notes, including a one page dungeon version of the first adventure, here: https://ggnorecast.com/131.
130 - re:play Pathfinder 2 Playtest
We actually play Mathfinder. After all the trash talk, we finally see what it's really all about. You'll see the new 2e playtest mechanics in action (at least the ones that Daniel can remember), and hear us wail in acute existential despair! Review coming next ep. Show notes: https://ggnorecast.com/130.
129 – re:play Making a PC for Pathfinder 2
Apologies in advance, but this episode is us helping Tim create a Pathfinder 2e character and complaining about it with amused detachment.
In the process, you’ll hear how a quick first-time generation goes, where someone has read a little bit and has a lot of help.
You’ll also hear about some of the differences between Pathfinder 2 and the past and present versions of D&D: proficiency, leveling, the action economy, etc.
We do actually like some of the changes, but, of course, detest most of t
127 – re:cap City of the Crepuscular Queen 5
Something a bit different this time. Daniel recaps the session with voiceover, cutting in clips of the actual play, and commenting on particular mechanico-structural elements. Let us know what you think.
See our show notes for relevant links: https://ggnorecast.com/127.
126 - re:play City of the Crepuscular Queen 4
This ep is another example of a full mythic play-cycle: suffering in the world of humanity caused by evils within and/or without, leading to a journey to the underworld and mortal combat with its denizens, which are inimical to human interests and values, followed by the liberation of its secrets and wealth, with the protags returning to the world of humanity bearing sorrow, experience, boons, and, perhaps, an adumbration of the eschaton.
In other words, town problem to dungeon to town resolut
111 Highlights
Clips for your amusement from our upcoming episode 111, in which we continue playing through Tomb of Annihilation.
108 Highlights
MEATGRINDER MODE in Tomb of Annihilation • #firstworldproblems in Tomb of Annihilation • Flava text from Tomb of Annihilation • Google home interrupts D&D • The reptiles in Chult are yuge, believe me
Worldbuilding
Daniel provides a framework for creating (or enhancing) a world for your game. These techniques will help you create a world that's engineered for actual play, not infodumps, in which the players will be more successful the more they invest in your world.
You incentivize your players to care about your lore by making knowledge of it a key to success in your game. As players know more about the lore of your world, they can play more effectively.
Show notes: https://ggnorecast.com/105.
ggnoRE:VIEW - T1: The Village of Hommlet
We review the classic Gygaxian module, T1: The Village of Hommlet. Show notes: https://ggnorecast.com/81.
The Village of Hommlet (Part 5 Final)
We finish playing through the classic Gygaxian module, T1: The Village of Hommlet. Show notes: https://ggnorecast.com/80.
ggnoRE:CAP - The Village of Hommlet (Part 4)
We continue playing through the classic Gygaxian module, T1: The Village of Hommlet. Show notes: https://ggnorecast.com/79.
The Village of Hommlet (Part 4)
We continue playing through the classic Gygaxian module, T1: The Village of Hommlet. Show notes: https://ggnorecast.com/78.
ggnoRE:CAP - The Village of Hommlet (Part 3)
We continue playing through the classic Gygaxian module, T1: The Village of Hommlet. The second half has us discussing why Daniel is running the game the way he is, and Daniel gives a dubious genealogy of D&D. Show notes: https://ggnorecast.com/77.
Village of Hommlet (Part 3)
We continue playing through the classic Gygaxian module, The Village of Hommlet. Show notes: https://ggnorecast.com/76.
ggnoRE:CAP - The Village of Hommlet (Part 2)
We recap a mostly successful incursion into the moathouse. Show notes: https://ggnorecast.com/75.
The Village of Hommlet (Part 2)
We continue our playthrough of Gygax's Village of Hommlet with a (mostly) successful incursion into the moathouse. Show notes: https://ggnorecast.com/74.
ggnoRE:CAP The Village of Hommlet (Part 1)
After the blow-by-blow of session 1, we discuss railroading vs sandboxes, emergent narrative, and how the medium can shape the story. Show notes: https://ggnorecast.com/2017/03/31/73/.
Village of Hommlet (Part 1)
We start playing the classic 1980 module by Gary Gygax, the Village of Hommlet. Show notes with tabletop photos and links: https://ggnorecast.com/2017/03/29/72/.
53 - gg no re:view: Deep Carbon Observatory
Our discussion & review of Deep Carbon Observatory, text by Patrick Stuart and art by Scrap Princess. MAJOR SPOILERS. Show notes: https://ggnorecast.com/2017/01/01/53/.
52 - Let's Play Deep Carbon Observatory (Part 13) - Last Session
We wrap up the campaign. Show notes: https://ggnorecast.com/2017/01/01/52/.
51 - Let's Play Deep Carbon Observatory (Part 12) - Cover Yourself in Those Tiny Little Doors
We continue to explore the observatory. A comedy of errors. Situations grotesque, risible, & fantastical—all for you. Show notes: https://ggnorecast.com/2016/12/25/51/.
50 - Let's Play Deep Carbon Observatory (Part 11) - Supportive Play Culture
Bickering and exploring. Mostly bickering. Show notes: https://ggnorecast.com/2016/12/18/50/.
49 - Let's Play Deep Carbon Observatory (Part 10) - The New Meta
We enter the observatory and behold its wonders. Follow dungeon SOP, achieve expected results. This didn't go as planned or desired at all, but ya gotta kill yer darlins. Or have them exploded. Thank you, bone magnet. Show note: https://ggnorecast.com/2016/12/11/49/.
48 - Let's Play Deep Carbon Observatory (Part 9) - The Name of the Module
At last, the Observatory. Our pointcrawl concludes, and we experience the moment of eponymony. Show notes: https://ggnorecast.com/2016/12/04/48-2/.
47 - Let's Play Deep Carbon Observatory (Part 8) - DECEASED
This episode is an example of what can happen when you follow your random encounter procedures to the bitter, bitter end—and don't flinch at the dice. It's great! Show notes: https://ggnorecast.com/2016/11/28/47/.
46 - Let's Play Deep Carbon Observatory (Part 7) - Have You Seen My Brother?
We explore the dam, and something terrible happens. And you get a sense of the death & dying rules of Into the Odd! Actual play starts @ 9:42. Show notes: https://ggnorecast.com/2016/11/20/46/.
45 - Let's Play Deep Carbon Observatory (Part 6) - All 16 Animate at Once
We enter the dam; and, don't worry, everything's fine, and nothing's bad! Show notes: https://ggnorecast.com/2016/11/14/45/
44 - Let's Play Deep Carbon Observatory (Part 5 ) - Slide to the Bacterial Mat
We prepare to enter the ruined dam. Show notes: https://ggnorecast.com/2016/11/05/44/
43 - Let's Play Deep Carbon Observatory (Part 4) - Does It Have Bones?
We talk about our experience playing LotFP at DragonCon 2016 in more detail before getting to the actual play. Oh, and also before the actual play, we chat about video games (Doom, Grim Dawn, Dark Souls 3) and other media. Our lovely tour through the ruins of the valley continues, and we wind up at the foot of the broken dam. AP starts at 17:07. Show notes: https://ggnorecast.com/2016/10/23/43-lets-play-deep-carbon-observatory-part-4-does-it-have-bones/
42 - Let's Play Deep Carbon Observatory (Part 3) - A Wet Bag Thrown by a Fool
We make our way up the flood valley. Knife-fighting wizards, carrion, and more. [excuse the tapping, we figured it out (a shock mount) in an episode or two.] Show notes: https://ggnorecast.com/2016/10/16/42/
41 - Let's Play Deep Carbon Observatory (Part 2) - A Murder of Crow
We start off with an undeleted deleted scene where we talk about MCU, whether anyone actually likes Superman, and get confused about Highlander 1. Then we start the meat of the module a few minutes in (5:10). Show notes: https://ggnorecast.com/2016/10/03/41/.
40 - Let's Play Deep Carbon Observatory (Part 1) - Carrowmore
The misery begins. Deep Carbon Observatory opens with a unique procedure for presenting the chaos of a desperate town in the middle of a cataclysmic flood. That's what this session covers. Our PCs try to save some people, kill others, and set their eyes down the valley on the looming dam.
Show notes: https://ggnorecast.com/2016/09/21/40/
39 - Let's Play Deep Carbon Observatory (Part 0) - Chargen
We kick off season 3 of the show by making Into the Odd characters for our actual/let's play of Deep Carbon Observatory.
If you want to get right down to the play, head to episode 40, the first proper episode of the new season.
But here we talk about who made the the system and the module, what's cool about them, what's different than standard D&D or Lamentations of the Flame Princess, and there's lots of affected southern accents.
Show note: https://ggnorecast.com/2016/09/21